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Thread Statistics | Show CCP posts - 88 post(s) |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
162
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Posted - 2012.10.11 00:56:00 -
[1] - Quote
I approve. Circles are far more futuristic then squares. Squares are dead, long live circles! |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
164
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Posted - 2012.10.11 09:02:00 -
[2] - Quote
CCP Prism X wrote:So... WHICH ONE ONE SHIELD?!!
Seriously, why don't I know this yet!?! Stop ignoring me just because I'm asking the difficult questions nobody else wants to ask!
CCP Troll Best Troll |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
165
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Posted - 2012.10.11 10:36:00 -
[3] - Quote
CCP karkur wrote: If you have many smaller hits, your bracket should be really busy, and therefore drawing attention to you.
This is actually something I've been thinking about, and I don't know if people would rather press 8 buttons just to try to fly under the radar.
From the perspective of gang fights I don't think it'll make too much of a difference PvP wise. The best FCs and small gang PvPers learn all the PvP ships and the optimised load outs anyway, so you'll know which ship should be doing the most DPS and have the least tank.
FC's generally call targets by ship type rather then DPS received right now, unless of course that's something you're hoping to change. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
166
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Posted - 2012.10.11 11:58:00 -
[4] - Quote
CCP Explorer wrote:Maria Kitiare wrote:Most of your players read from left to right, so if You insist on giving us those circles, please make it so shield is on the left side, armor on the right and hull on the bottom. This will also make it more in line with the current mod timer animation that starts in the bottom and moves around.. The day starts at midnight, at 12 o'clock, which is at the top of the clock, and the day progresses clock-wise. The targeting animation starts at "12 o'clock" and progresses clock-wise, same for the damage (shields starts at "12 o'clock"). Your mod timer animation observation is correct, it progresses clock-wise but starts at "6 o'clock"; perhaps that should be changed to start at "12 o'clock" as well. But that's for CCP karkur and Team Pony Express to think about if and how they want to tackle, not me. 
To be fair actually left to right to bottom makes more sense to me.
Shield and armour are destroyed in that order.
Hull is the last to be breached so that is at the bottom (as lets face it you're in trouble if that takes any damage).
Then again I also think that when you get used to it you'll be fine, people hate change etc. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
168
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Posted - 2012.10.11 14:44:00 -
[5] - Quote
CCP Prism X wrote:
Why am I saying this? It's not because we've got fragile egos and will cry ourselves to sleep if you don't treat us kindly.
Liar. I've seen CCP's tissue bill.
Wait... |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
187
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Posted - 2012.10.15 09:31:00 -
[6] - Quote
CCP karkur wrote: I personally think that telling you exactly how much the other guy has in shield, armor and structure is giving too much info.
I like the idea of show the damage type, but I don't know, maybe that's giving too much info? (we did actually discuss both these things at our meetings on Friday)
I think it would be interesting to show damage type from Rats, as let's face it they all deal one damage type and it's on the internet etc everywhere so it's not a secret. So it'll make it not less easier to tank your ship against NPCs if you know where to look for it currently, but it will allow new players to figure it out for themselves (if they want to).
On the other hand, how easily do players notice what damage type the other player is doing to them? Does it really matter? The only ships able to do anything about it would generally be capital ships (near carriers etc). I'm not a capital pilot but it might be worth seeing how often they switch out resistances on the fly. If they do it all the time now then I see no reason not to add it. If they say it's hard to know what to swap to now then showing this would essentially buff carrier fleets. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
188
|
Posted - 2012.10.15 13:35:00 -
[7] - Quote
Terrorfrodo wrote:
1. Add a feature to the forums: View only dev posts in thread. Even a dedicated person like me gets tired of 30 or 50 pages of posts, most of them by ranting players (often double- or triple-posting). Most of us are not interested in other players' questions, we are interested in questions that have been answered: What we want to read is what the devs said, and the question they were responding to. If we could filter that out without scrolling through 50 pages to spot the blue badges, it would save us a lot of time and you some trouble!
You can already do this.
Either go to the forums and click "Dev Posts" to see all the lovely CCP Employees engaging with (or banning, down with Mods! etc) members of the community.
Likewise you can click the blue "Dev" tab on the topics page and then the Dev tab in the thread to skip through just Dev posts.
It's how I protect myself from morons (though I still have to talk to my Corp so I can't win every battle).
EDIT: Ninja's by CCP. |
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